Here is the result of a summer job at 4X Technologies, our duty was to use their handmade 3D RealTime engine called Phoenix 3D, and to some sort of a demo movie…
My teammate Coyote helped me in the end as i was quite short to finish it in time…
It’s all done with MAX, and is played in RealTime at 45 fps on a GeForce 2. Because it’s neither PreCalc nor Programmed, we had a lot of limitations, like no Particles effect, no Animated Textures, no Weighted Skinning etc…
You can see some slow down in the Video, but this is due to the screen capture system, which is quite expensive in process time.